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Free vs paid app?
Answer seven questions.

There's no universally "right" way to charge for an app — only the model that fits your audience, your costs and your goal. This free tool walks your specifics and recommends a monetization model: free, freemium, paid, subscription or hybrid. Every recommendation is computed from your own answers, and the logic is shown in full — nothing is hidden or random.

Answer all seven to unlock your result.

The five models at a glance

ModelHow it earnsStrengthsTrade-offsBest when
Free Ads, sponsorships, data, or a loss-leader for another product. Lowest barrier to adoption; fastest path to scale and network effects. Monetization is indirect and thin per user; needs huge reach to pay off. Mass audience, strong network effects, growth valued over near-term revenue.
Freemium Free core tier plus paid upgrades for power features or higher limits. Wide top of funnel that converts a slice to paying; land-and-expand. You fund free users; conversion is often low and must be designed for. Broad appeal with a clear premium tier and real upgrade triggers.
Paid (one-time) A single up-front purchase to download or unlock the app. Simple, honest, no ongoing billing; revenue on day one. No recurring revenue to fund ongoing costs; every sale starts from zero. Niche audience that already pays, low per-user cost, self-contained utility.
Subscription Recurring monthly or annual fee for continued access. Predictable recurring revenue that funds ongoing cost and improvement. You must keep delivering value or users churn; higher commitment to buy. Continuous value delivery and real per-user running costs to cover.
Hybrid A blend — e.g. free with in-app purchases, or paid plus a subscription. Captures several willingness-to-pay levels from one product. More complex to build, price and explain; can confuse positioning. Signals point at two models at once, or you have both consumables and a core product.

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